![]() ![]() Xp can be gained by quests and by simply playing the game. ![]() Each region has a chain of gifts which contain cards of the specific region and in order to unlock them you must gain xp. When you enter the game you get to pick a region ( regions represent something lets say like colors in MTG or classes in Hearthstone). You cant buy packs (or any other loot boxes) with shards or real money but instead you buy specific cards you want.ī) So how do you gain shards and ‘‘free’’ cards? Then again this is from LoLs franchise so it only makes sense.Ī) In LoR you have one currency: Shards (kinda similar to dust). Its not like LoRs art is bad but it tries to follow a more serius and heroic way, thats simply is not so much of my taste. Hearthstones cartoonish cards were always more of my taste. So i think the point here goes 100% to LoR Now Hs s arena is nice and sweet but its really too much simplified to the point you feel like RNG plays the first role there while at the same time the prizes are really bad. The prizes are also good and you ll always get something better in value from what you give as entry. When you draft you pick from buckets that have 2 or 3 cards each (lets say dungeon run style) and between each match you get the option to pick a new bucket as well as trade a card of your deck for something else.Īlso for each bucket you chose you increase the chances of your next buckets to have high synergy. ![]() In LoR you get to play 2 runs and keep the one with most victories.Įach run is made from 7 games and in order to lose a run you must lose twice in a row I mean when you return from an 8 hour job and you wish to chill you wont go for too much thinking but you ll probably go to play some Hs, get into the tavern and ‘‘relaaaaaax’’. Hearthstone on the other hand has a more goofy gameplay. LoR has a really strategic and fresh gameplay imo combining good characteristics from both Hearthstone (For ex you automatically get 1 mana per turn -no land system) and MtG (playing spells in your opponents turn, blockers etc) while at the same time adding new stuff of its own (For ex there s no such thing as a players turn, turns are for both players with each turn having an attacking player and a defending one) ![]()
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